Upcoming Featured All

All Talks

2017

Serious Play Conference 2017

Serious Play Conference 2017

Jul 19, 2017

George Mason University | Manasses, VA

Chautauqua’s Amphitheater Lecture Series

Chautauqua’s Amphitheater Lecture Series

Jun 27, 2017

Chautauqua Institution | Chautauqua, NY

Augmented World Expo

Augmented World Expo

May 31, 2017

Santa Clara Convention Center | Santa Clara, CA

VRDC @ GDC 2017

Lessons Learned from a Thousand Virtual Worlds

VRDC @ GDC 2017

My students at CMU have created over 1000 experimental VR worlds. In this talk, through many examples, I will present lessons learned from watching, guiding, and experiencing these experiments.

GDC 2017

Game Studio Leadership: You Can Do It

GDC 2017

My tips to anyone who is in a leadership position at a game studio, or who is considering taking on a leadership position.

GDC 2017

The Studio Survival Roundtable

GDC 2017

Most game studios go out of business within five years. Others stand the test of time. What is their secret? Me and other game studio leaders tell our stories.

GDC 2017

Teaching Virtual Reality Game Development

GDC 2017

I'm on a panel discussing best practices in teaching VR game development.

Spectroscopy Society of Pittsburgh (SSP) February Meeting

Virtual Reality and the Future of Chemistry Education

Spectroscopy Society of Pittsburgh (SSP) February Meeting

I will be talking about VR in Chemistry education as part of the technology forum segment of SSP's monthly meeting.

2016

Dust or Magic 2016

Mixing Things You Can Touch with Things You Can Imagine 

Dust or Magic 2016

Thoughts on the state of AR and VR technologies, applied to learning settings.

Oculus Connect 3

The Evolving Landscape of PC VR Game Design 

Oculus Connect 3

I will be on a panel discussing how virtual reality is evolving in the PC space and beyond.

Serious Play Conference 2016

An In-Depth Look at Outcomes for At-Risk Teens through Games-Based Learning

Serious Play Conference 2016

Dr. Lynn Fiellin and I discuss the development of PlayForward and the outcomes associated with its gameplay

Serious Play Conference 2016

Virtual Reality and the Future of Education

Serious Play Conference 2016

Thoughts on how emerging virtual reality technology will affect education

Games  for Change 2016

The Future of Virtual Reality and Education 

Games for Change 2016

Describing a future where education and virtual reality collide

Google I/O

Project Tango Developer Panel 

Google I/O

Developers discuss their experiences building on Project Tango, from tips on how to get started to thoughts on how Project Tango will change the way we play, work and live.

Game Developers Conference 2016

Teaching Analog Game Design

Game Developers Conference 2016

A panel discussion assessing the benefits of analog game design

2016 Virtual Reality Analytics Web Summit

Forty Predictions about Virtual Reality

2016 Virtual Reality Analytics Web Summit

Talking about the future of AR and VR

VRDC

Lessons Learned from 'I Expect You To Die': New Puzzles, New Hands 

VRDC

Shawn Patton and I discuss tips for making great VR.

VRDC

Forty Predictions for VR/AR through 2025 

VRDC

Predicting the future of AR and VR

Computer Gaming: Your Place in the Future!

The Future of Gaming

Computer Gaming: Your Place in the Future!

A discussion on careers in game development

Games for Change Google Hangout

How Schell Games’ Transformational Games Are Changing Education 

Games for Change Google Hangout

Highlighting all the cool transformational games currently in development at Schell Games

Pittsburgh Technology Council Breakfast Series

Winning the Talent War: Culture Leaders of the Year

Pittsburgh Technology Council Breakfast Series

Digital Kids Conference 2016

Jesse Schell and His Happy Atoms

Digital Kids Conference 2016

Learn about Happy Atoms, the newest tool for teaching molecular chemistry

Vision Summit 2016

Vision 2020

Vision Summit 2016

Panel discussion about the future of VR and AR

2015

VRX Conference & Expo

VR and AR: 2016, 2020 and 2025 

VRX Conference & Expo

Delivering analytical insight into what we can expect from VR/AR in the coming decade

TRETC

Imagining 2025: Five Big Questions for Learning Games

TRETC

Exploring the future of games in education

Get Tomorrow

The Pleasure Revolution

Get Tomorrow

Explaining the surprising consequences of the new world of pleasure-based design

Bridgeside Research Forum

Curiosity, Patience, and Purpose 

Bridgeside Research Forum

Looking for a big breakthrough? Here's three ingredients that might lead to success. Personal stories included.

Made In Pittsburgh

Practical Techniques for Predicting the Future

Made In Pittsburgh

Sharing five valuable techniques for envisioning things to come

Midwest UX Conference 2015

Lessons from Game Design

Midwest UX Conference 2015

How to apply game design principles to all kinds of design

Fall Publishers' Round Table

Predicting the Future

Fall Publishers' Round Table

Some useful techniques for determining the future

Oculus Connect 2

Making Great VR: Lessons Learned from 'I Expect You To Die' 

Oculus Connect 2

Tips for making engaging, entertaining VR experiences, including many specific examples from 'I Expect You To Die'.

TEA SATE

Understanding the Impact of Virtual Reality 

TEA SATE

Answering questions about how virtual reality will impact location-based entertainment in the future

TechFestNW 2015

Practical Techniques for Predicting the Future 

TechFestNW 2015

Can we predict the future? Here are some tips that just might show you the way.

Corporate Education Program

Executive Overview

Corporate Education Program

Serious Play 2015

Happy Atoms

Serious Play 2015

The story of how the Happy Atoms project came to be, the many adventures we have had during development, and plans to take it to launch!

Three Rivers Village School

Three Rivers Village School Meeting 2015

Three Rivers Village School

World President Organization

Pittsburgh WPO Meeting 2015

World President Organization

Transformational Experiences Summit 2015

Round Table: Design to Inspire

Transformational Experiences Summit 2015

Leading an informed discussion on designing transformational media

Games for Change Festival 2015

Attack from All Directions: Building Games with Multiple Paths of Transformation 

Games for Change Festival 2015

Using the game Lexica (created with Amplify Learning) to describe the transformational games design process

Games for Learning Summit

Imagining 2025: 5 Big Questions for Learning Games 

Games for Learning Summit

Imagining what education might look like in ten years (starting at 17:44)

Game Developers Conference 2015

Game Studio Management: Making It Great 

Game Developers Conference 2015

Sharing concrete methods for keeping a game studio happy, healthy and producing great games

Game Developers Conference 2015

The Making of Lexica: A Truly Massive Tablet Game

Game Developers Conference 2015

Describing the lessons learned in creating arguably the largest tablet game ever created

Digital Kids Conference 2015

Family Time: Finding the Natural Fit for Interactive Technology

Digital Kids Conference 2015

Panel discussion on using technology to enhance traditional family activities

Grove City College

Game Development Careers

Grove City College

On pursuing a career in game development

Pittsburgh IGDA Meeting 2015

Pittsburgh IGDA Meeting 2015

Pittsburgh IGDA Meeting 2015

2014

5th Annual Randy Pausch Forum

You Can Do More Than You Think 

5th Annual Randy Pausch Forum

Recounting my relationship with Randy Pausch, author of "The Last Lecture."

TEDx Youth@HotMetalBridge

Start Thinking Now 

TEDx Youth@HotMetalBridge

Four ways in which technology will change humanity in the future

Unboxed by Leadership Pittsburgh

Nimble 

Unboxed by Leadership Pittsburgh

The power of curiosity and the future of games in education

TSP Symposium 2014

Information Flow: The Secret to Successful Teamwork

TSP Symposium 2014

Examining the secret forces that help teams succeed or cause them to fail

Dust or Magic 2014

Attack from All Directions: Building Ed Games with Multiple Paths of Transformation 

Dust or Magic 2014

Exploring the newest designs in educational games

Meaningful Play 2014

Attack From All Directions

Meaningful Play 2014

Discussing the Schell Games method for meeting educational goals through various paths of transformation

Commencement at Carnegie Mellon University's Information Networking Institute

INI 2014 Graduation Keynote 

Commencement at Carnegie Mellon University's Information Networking Institute

Keynoting the graduation ceremony of students from Carnegie Mellon University's Information Networking Institute

Excelsior College

Games, Curiosity and the Future of Education 

Excelsior College

Discussing new educational technological developments and their potential impact

Games for Change Festival 2014

Turning Fantasy into Reality 

Games for Change Festival 2014

Panel discussion about building games that schools really want

Games for Change Festival 2014

Games for Change Festival 2014 Awards Ceremony 

Games for Change Festival 2014

Hosting the 2014 Games for Change awards ceremony

Games for Change Festival 2014

The Challenge of Authentic Caring 

Games for Change Festival 2014

Exploring the definition of “authentic caring” and its relevance to game development

2013

Globant Webinar 2013

Q&A Session with Jesse Schell 

Globant Webinar 2013

My thoughts on educational games, the creative process and his predictions for the future of game platforms

Serious Play 2013

What Games Are Good At

Serious Play 2013

Keynote describing the benefits of games in relation to education

Serious Play 2013

Secrets of Amazing Transformational Games

Serious Play 2013

Workshop talk about transformational games

Dare ProtoPlay 2013

The Power of Touch 

Dare ProtoPlay 2013

As part of Dare ProtoPlay, Jesse Schell launches Dare Jam by speaking on convergence and gamification.

Casual Connect 2013

The Power of Touch 

Casual Connect 2013

The past, present, and future of touch-based gaming, and how it is changing the next generation of gamers

Gamelab 2013

Psychology + Technology = Destiny

Gamelab 2013

A talk presented in Barcelona about the ten psychological realities that affect our use of technology

Games for Change Festival 2013

Sheep, Goats & Future of Education 

Games for Change Festival 2013

Supporting curiosity in the classroom while preserving student self-discipline

Games for Change Festival 2013

Amplify Learning Panel 

Games for Change Festival 2013

Introducing Lexica, a game to inspire middle schoolers to read the classics

InterActivity 2013

SmallTalks Performance 

InterActivity 2013

A theatrical performance at the Association of Children's Museum's annual conference (limited audio)

Gamification Summit 2013

The Pleasure Revolution: Why Games Will Lead the Way 

Gamification Summit 2013

An overview of motivational design in games

Game Developers Conference 2013

The Future of Storytelling: How Medium Shapes Story 

Game Developers Conference 2013

Analyzing different ways in which game narratives might change in the future

CFO Rising East 2013

The Pleasure Revolution: Why Games Will Lead the Way

CFO Rising East 2013

A discussion of motivational design

Digital Kids Conference 2013

Kids and the Power of New 

Digital Kids Conference 2013

An exploration of the psychology of "new"

Dust or Magic 2013

What is Magic? 

Dust or Magic 2013

Curiosity, wonder and imagination are key to understanding the world.

D.I.C.E. 2013

The Secret Mechanisms 

D.I.C.E. 2013

A discussion of the applications of game psychology

Global Game Jam 2013

Global Game Jam: Jesse Schell Keynote for Games for Change Locations 

Global Game Jam 2013

Three tips on making games to change the world

2012

Games for Change 2012

What Games Are Good At 

Games for Change 2012

How games can be used most effectively

Game Developers Conference 2012

Game Educators Rant! 

Game Developers Conference 2012

Discussing grants for game making (starting at 43:00)

2011

Google Tech Talks 2011

The Pleasure Revolution: Why Games Will Lead the Way 

Google Tech Talks 2011

How games can change our lives

IGDA Leadership Forum 2011

Information Flow: The Secret to Studio Structure 

IGDA Leadership Forum 2011

A discussion of studio design and ways for improving the flow of information through an organization

Games for Change Festival 2011

Make Games, Not War 

Games for Change Festival 2011

Keynote describing the effects of games on violence in society

Microsoft's Interactive Entertainment Business 10th Annual Women In Gaming (WIG) Event

Women in Games 

Microsoft's Interactive Entertainment Business 10th Annual Women In Gaming (WIG) Event

Insights on how women are changing the game industry

Game Developers Conference 2011

The Great Gamification Debate! 

Game Developers Conference 2011

A deep critical analysis of the emergent gamification space as debated by several luminaries in the industry

International CES 2011

Kids@Play 

International CES 2011

Tips for making experiences where kids and parents play together

2010

Dust or Magic 2010

Transmedia Worlds 

Dust or Magic 2010

Finding better, more useful ways to create transmedia

FORA.tv 2010

Visions of the Gamepocalypse 

FORA.tv 2010

Predictions on the gamification of everything

ARE 2010

Seeing 

ARE 2010

Augmented reality and the future of gaming

Unite 2010

The Future of Virtual Characters 

Unite 2010

How virtual characters will change our world

Game Developers Conference 2010

Ten Speakers, 200 Slides, Limitless Ideas! 

Game Developers Conference 2010

Ten great speakers reveal fresh ideas, unexpected vantage points and creativity around games and play

Game Developers Conference 2010

Kids and Parents Playing Together Online 

Game Developers Conference 2010

Using games to bring kids and parents together

D.I.C.E. 2010

Beyond Facebook 

D.I.C.E. 2010

When games invade real life

TEDx UniPittsburgh 2010

The Future is Beautiful 

TEDx UniPittsburgh 2010

Using games to improve education

2009

Game Developers Conference 2009

A Guided Tour of The Art of Game Design: A Book of Lenses 

Game Developers Conference 2009

A guided tour of my book "The Art of Game Design"

2008

Randy Pausch memorial service

Tribute to Randy Pausch 

Randy Pausch memorial service

Remembering Randy's advice that "you can do more than you think"

Game Developers Conference 2008

Hardcore Games for Casual Audiences 

Game Developers Conference 2008

Turning hardcore video games into something loved by casual players

2007

Game Developers Conference 2007

3 Up/3 Down 

Game Developers Conference 2007

Panelists posit three positive and three negative developments in the serious games space